SyysGraph 2012 Wednesday, November 21 1:00pm - 5:00pm

Every six months we take a look at what's new & hot in the Finnish computer graphics & interaction scene. SyysGraph is a chance to hear about the latest research, and mingle with other people in the industry & academia.

The seminar will bring the latest updates of the 3D graphics field, demos, animations and new interactive technologies. The presentations are held in English and targeted for a general audience; no advance knowledge of computer graphics is required.

The entry fee is 20€ (same price for students and non-students). The ONLY WAY to register to the event this year is by buying a ticket in advance from https://holvi.com/shop/slush/product/a89a5ba18a0f1c531d16acfdefa9ee94/ . Note that "attending" the event on the FB page is not sufficient for registration - you need to buy the ticket on the web. There are no ticket sales at the door!

Note that people registered for Slush can attend SyysGraph without buying a separate ticket.

The event is held at the old Cable Factory (Tallberginkatu 1 C).

https://www.facebook.com/events/374034336007549/



Preliminary agenda:


SESSION I (1pm-)

        Ville Miettinen (ACM SIGGRAPH Helsinki): "Welcome to SyysGraph"

        Lasse Korpela (CatchBox)

        Kristina Narusk (GrabCAD) (Estonia): "Changing the world, all engineers at a time"

        Olli Rajala (Anima Vitae): "Apes & Blocks of Foam"

        Joe Robins (Unity Technologies) (Denmark): "Unity, from indie game start-up to International real-time 3d tool of choice"

        Kalle Raita (drawElements)

        Julius Tuomisto (Delicode): "Fast Kinect game prototyping using NI mate and the Blender Game Engine"

        Jiri Kupiainen (Disney / Rocket Pack)

        Jussi Marin, Tuomas Paavola (UpLause)


BREAK (2:45pm-)

       Demos and networking


SESSION II (3:30pm-)

       Jaakko Lehtinen (Aalto University / NVIDIA Research)

       Uldis Leiterts (Infogr.am) (Latvia)

       Antti Laiho (Metropolia, Media Engineering): "SIGGRAPH 2012 Highlights"

       Tomas Westerholm (3D Render): "Architectural Real-Time Visualization"

       Tuomas J. Lukka (ZenRobotics)

       Lasse Louhento (Supercell): "Making Barbarians Mass Market: Evolution of Clash of Clans Art Style"

       Juha Tukkinen (NVIDIA Finland)

       Borgar Ljosland (FXI Technologies) (Norway)


AFTERWARDS (5pm-)

       Drinks, snacks & networking

       PARTY (8pm-)